FPS UI + Weapon + Potion Upgrade Showcase Demo (Downloadable Zip)
A downloadable game
Indie Project –
FPS UI + Weapon + Potion Upgrade Showcase Demo (Zombies Showcase)
Note:
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Keybinds are currently work-in-progress (Custom coming soon for accessibility)
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For now, E is used both to Dash and to Equip/Interact. Customizable keybinds will be added later.
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Elemental minibosses are disabled in this build and will be showcased separately.
Cooldowns are almost instat for testing purpose as well as points because you spawn in with over 100,000.
MUST DOWNLOAD FILE IS TOO BIG FOR itch.io
Core Systems Implemented
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UI + Weapon Showcase: Fully functional HUD with health bar, ammo display, and weapon manager system.
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Post-Processing & Visuals: Added motion blur, upgraded lighting, and polished pause functionality for a more cinematic feel.
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Infusion Station (Magic Integration):
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Players can visit an Infusion Station to equip one of nine magic types.
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Guns infused with magic gain elemental damage effects.
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Currently implemented only on the AK-47, so use that weapon to test the logic.
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Upgrade Machine:
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Allows players to upgrade their weapon three times, increasing power and effectiveness.
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Potion System (WIP):
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Up to 9 potions available, each granting unique bonuses (described below).
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Potions are not final and names are placeholders.
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Controls
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Movement: WASD
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Sprint: Shift
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Shoot: Left Click
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Aim: Right Click
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Switch Guns: 1
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Reload: R
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Slide: C
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Jump when Sliding → Kinetic Jump
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Kinetic Slam: SPACE (when airborne from Kinetic Jump)
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Interact/Equip/Dash: E
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Grenade: G
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Magic:
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At a Magic Station, press E to select an ability.
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Press Q to cast magic (cooldowns temporary).
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Grenade Types
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Frag Grenade – Standard explosive, detonates on impact.
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Impact Grenade – Explodes instantly upon hitting a surface or enemy.
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Semtex – Sticky grenade that adheres to surfaces or enemies.
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Bio Grenade – Releases toxic gas, dealing damage over time.
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Sulfuric Napalm Grenade – Large explosion with lingering fire damage.
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Crystal Cluster Grenade – Crystal orb that splits into three shards on detonation.
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Bastion Grenade – Creates a protective energy dome, blocking enemy attacks.
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Ragnarok Grenade – Calls down lightning strikes within the blast radius.
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Spider Grenade – Traps enemies in cobwebs, slowing their movement.
Magic Abilities
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Fire Magic – Burns enemies over time.
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Crystal Magic – On impact, crystal orb splits into 3 more shards for extra damage.
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Void Magic – Summons a black hole that pulls enemies inward.
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Ice Magic – Freezes enemies and creates a protective ice ring.
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Venom Magic – Releases toxic gas to eliminate groups.
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Lightning Magic – Chains electricity across up to 60 enemies.
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Wind Magic – Shockwave that blasts enemies back.
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Meteor Magic – Summons a meteor that devastates the battlefield.
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Crimson Magic – Drains HP from nearby enemies, healing the player.
Potion System (Perk Prototypes)
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Red (More Health): Increases max health.
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Light Blue (More Revive): Faster regeneration and stronger regen effect.
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Yellow (More Speed): Boosts sprinting and sliding speed.
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Orange (More Fire Rate): Increases weapon fire rate.
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Green (Fast Hands): Faster reload speed.
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Purple (Magic Cooldown): Reduces ability cooldowns.
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Gold (More Drop): Increases chance of item drops.
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White (Adrenaline): Temporary speed boost when health is low.
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Pink (Ammo Conservation): Chance to not consume ammo per shot.
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Cyan (Better Dash): Longer, faster dash with earlier entry into Kinetic Jump.
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Dark Blue (Resurrect – Not Implemented): Planned revive-on-death mechanic (death logic pending).
Power-Up Drops
Rare chance for enemies to drop power-ups, including:
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2x Points
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3x Points
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Instant Kill
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Nuke
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Max Ammo
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Magic Restore
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Infinite Ammo
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Bonus Points
Summary
This build demonstrates the foundation of an FPS ability-driven system with:
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A functional weapon manager, mystery box, ammo box, and infusion station.
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Nine elemental magic abilities with unique gameplay impact.
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A growing grenade arsenal including experimental designs like the Spider Grenade.
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A robust potion/perk system for long-term player progression.
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Early-stage post-processing, polish, and pause mechanics for a more immersive experience.
Published | 12 days ago |
Status | In development |
Author | Diljot Sahota |
Genre | Shooter |
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